Teeth, Tomes, and Truffles

My 3D model of Yuliya Belaya's magical, hungry 2D concept art. Pixar CG artist and 3D modeler Vidya Vinnakota. I tried modeling the vines a couple of ways before settling on extrusion along a curve. Final renders are all in Unreal Engine 5.

This was modeled in Maya and rendered in Arnold.

Final model in Unreal Engine 5.

Final model in Unreal Engine 5.

My 3D model of Yuliya Belaya's magical,
hungry concept. Rendered in Unreal Engine 5

The wand is the result of twisting and extruding faces along a path in Maya, as well as edge creasing and adjustments.

The wand is the result of twisting and extruding faces along a path in Maya, as well as edge creasing and adjustments.

Untextured model with placeholder standard materials rendered in Maya's Arnold.

Untextured model with placeholder standard materials rendered in Maya's Arnold.

Ambient occlusion material pass.

Ambient occlusion material pass.

Original concept by Yuliya Belaya to right, work in progress left.

Original concept by Yuliya Belaya to right, work in progress left.