Teeth, Tomes, and Truffles
My 3D model of Yuliya Belaya's magical,
 hungry concept. The wand was a result of twisting and extruding faces along a path, as well as manual creasing and adjustments in Maya.

My 3D model of Yuliya Belaya's magical,
hungry concept. The wand was a result of twisting and extruding faces along a path, as well as manual creasing and adjustments in Maya.

Original concept by Yuliya Belaya to the right. I was drawn to the organic tendrils in the pot, and recreating them was an interesting challenge.

Original concept by Yuliya Belaya to the right. I was drawn to the organic tendrils in the pot, and recreating them was an interesting challenge.

Ambient occlusion material pass.

Ambient occlusion material pass.

Those tendrils were extruded on Bezier curves. If I were to do it again I would use the EP curve tool because Beziers are much harder to edit in 3d than I realized. The vines took a fair bit of adjusting.

Those tendrils were extruded on Bezier curves. If I were to do it again I would use the EP curve tool because Beziers are much harder to edit in 3d than I realized. The vines took a fair bit of adjusting.

Feed me Seymour!

Feed me Seymour!

I feel the story for this could use little escape vines running off with a new bud from the back of the pot.

I feel the story for this could use little escape vines running off with a new bud from the back of the pot.

Teeth, Tomes, and Truffles

My 3D model of Yuliya Belaya's magical, hungry concept. I learned new things like creasing, studio pipelines, working from a 2d concept, and great topology tips from Pixar CG artist and 3D modeler Vidya Vinnakota. The wand was a particular effort, the final is a result of twisting and extruding faces along a path, as well as manual creasing and adjustments. I tried modeling the vines a couple of ways before settling on extrusion along a curve.

This was modeled in Maya and rendered in Arnold. Next, I plan(t) to take it to Substance Painter or Marmoset.

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